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How to Create Stunning Particle Effects with Particular Trapcode in After Effects CC
Particular Trapcode is a plugin for After Effects CC that lets you create organic 3D particle effects and complex motion graphics elements. Whether you want to create fire, water, smoke, snow or other natural phenomena, Particular Trapcode can help you achieve realistic and stunning results. In this article, we will show you how to use Particular Trapcode in After Effects CC with a simple example.
Step 1: Install Particular Trapcode
To use Particular Trapcode in After Effects CC, you need to install it first. You can buy it from Maxon or get a free trial version. After downloading the installer, run it and follow the instructions to complete the installation. You may need to restart After Effects CC after the installation.
Step 2: Create a New Composition
Open After Effects CC and create a new composition by clicking on Composition > New Composition or pressing Ctrl+N. Name your composition \"Particle Effect\" and set the resolution, frame rate and duration as you like. For this example, we will use 1920x1080 pixels, 30 fps and 10 seconds.
Step 3: Add a Solid Layer
To apply Particular Trapcode to your composition, you need to add a solid layer first. Select Layer > New > Solid or press Ctrl+Y. Name your solid layer \"Particles\" and choose a color that contrasts with your background. For this example, we will use black.
Step 4: Apply Particular Trapcode
Select your solid layer and go to Effect > RG Trapcode > Particular. This will open the Particular Designer window, where you can customize your particle effect. You can also access the Particular Designer by clicking on the Effect Controls panel.
Step 5: Adjust the Emitter Settings
The emitter is the source of your particles. You can change its type, position, direction, speed, size and shape. For this example, we will use a point emitter that emits particles from the center of the screen. To do that, go to the Emitter tab in the Particular Designer and set the following parameters:
Emitter Type: Point
Emiter Size X: 0
Emiter Size Y: 0
Emiter Size Z: 0
You can also animate the emitter position by adding keyframes to the Position XY parameter.
Step 6: Adjust the Particle Settings
The particle settings control the appearance and behavior of your particles. You can change their color, opacity, size, shape, rotation, life span and more. For this example, we will use spherical particles that fade out over time. To do that, go to the Particle tab in the Particular Designer and set the following parameters:
Particle Type: Sphere
Life Random: 50%
Size Random: 50%
Opacity Random: 0%
Opacity over Life: Choose a preset curve that goes from high to low
Color over Life: Choose a preset gradient that goes from white to blue
Step 7: Adjust the Physics Settings
The physics settings control how your particles interact with each other and with their environment. You can add gravity, wind, turbulence, air resistance and more. For this example, we will add some gravity and wind to make our particles fall down and move sideways. To do that, go to the Physics tab in the Particular Designer and set the following parameters:
Air Mode: Air
Air Resistance: 1